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  &lt;p&gt;Giants like Toyota and Adidas, as well as smaller enterprises, have all opened storefronts in Second Life in recent months as hype surrounding the 3D environment and its potential for e-commerce and marketing reached fever pitch.&lt;/p&gt;
  &lt;p&gt;Gartner said the majority of internet users and Fortune 500 companies would be inside such worlds by 2011, but analyst Steve Prentice advised caution before frippery.&lt;/p&gt;
  &lt;blockquote&gt;
    &lt;p&gt;
      &lt;em&gt;"The collaborative and community-related aspects of these environments will dominate in the future, and significant transaction-based commercial opportunities will be limited to niche areas, which have yet to be clearly identified," &lt;/em&gt;he said.&lt;/p&gt;
    &lt;p&gt;
      &lt;em&gt;"Meaningful corporate use of public virtual worlds/platforms will lag considerably behind individual consumer use as enterprises struggle to develop appropriate and relevant business models."&lt;/em&gt;
    &lt;/p&gt;
  &lt;/blockquote&gt;
  &lt;p&gt;Prentice laid down "&lt;a href="http://corporatemedianews.digitalmedianet.com/articles/viewarticle.jsp?id=132163"&gt;five laws&lt;/a&gt;" for those companies considering emerging into worlds like Second Life:&lt;/p&gt;
  &lt;ol&gt;
    &lt;li&gt;Virtual worlds are not games.&lt;/li&gt;
    &lt;li&gt;Behind every avatar is a real person.&lt;/li&gt;
    &lt;li&gt;Be relevant and add value.&lt;/li&gt;
    &lt;li&gt;Understand and contain the downside.&lt;/li&gt;
    &lt;li&gt;This is a long haul. &lt;/li&gt;
  &lt;/ol&gt;
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  &lt;Paragraph&gt;Giants like Toyota and Adidas, as well as smaller enterprises, have all opened storefronts in Second Life in recent months as hype surrounding the 3D environment and its potential for e-commerce and marketing reached fever pitch.&lt;/Paragraph&gt;
  &lt;Paragraph&gt;Gartner said the majority of internet users and Fortune 500 companies would be inside such worlds by 2011, but analyst Steve Prentice advised caution before frippery.&lt;/Paragraph&gt;
  &lt;Block&gt;
    &lt;Paragraph&gt;
      &lt;Quote&gt;"The collaborative and community-related aspects of these environments will dominate in the future, and significant transaction-based commercial opportunities will be limited to niche areas, which have yet to be clearly identified," &lt;/Quote&gt;he said.&lt;/Paragraph&gt;
    &lt;Paragraph&gt;
      &lt;Quote&gt;"Meaningful corporate use of public virtual worlds/platforms will lag considerably behind individual consumer use as enterprises struggle to develop appropriate and relevant business models."&lt;/Quote&gt;
    &lt;/Paragraph&gt;
  &lt;/Block&gt;
  &lt;Paragraph&gt;Prentice laid down "&lt;Link URL="http://corporatemedianews.digitalmedianet.com/articles/viewarticle.jsp?id=132163" Window="New"&gt;five laws&lt;/Link&gt;" for those companies considering emerging into worlds like Second Life:&lt;/Paragraph&gt;
  &lt;List Type="Numeric"&gt;
    &lt;ListItem&gt;Virtual worlds are not games.&lt;/ListItem&gt;
    &lt;ListItem&gt;Behind every avatar is a real person.&lt;/ListItem&gt;
    &lt;ListItem&gt;Be relevant and add value.&lt;/ListItem&gt;
    &lt;ListItem&gt;Understand and contain the downside.&lt;/ListItem&gt;
    &lt;ListItem&gt;This is a long haul. &lt;/ListItem&gt;
  &lt;/List&gt;
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  <created-at type="datetime">2007-04-25T15:26:00+01:00</created-at>
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  &lt;strong&gt;Eighty percent of businesses will have a presence in a virtual world, says a new Gartner report that otherwise heaps suspicion on the value of Second Life e-commerce.&lt;/strong&gt;
  &lt;br /&gt;
  &lt;br /&gt;The tech research firm &lt;a href="http://corporatemedianews.digitalmedianet.com/articles/viewarticle.jsp?id=132163"&gt;advises&lt;/a&gt; businesses to &lt;em&gt;"limit substantial financial investments until the environments stabilise and mature".&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;</extract-formatted>
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  &lt;Emphasis&gt;Eighty percent of businesses will have a presence in a virtual world, says a new Gartner report that otherwise heaps suspicion on the value of Second Life e-commerce.&lt;/Emphasis&gt;
  &lt;LineBreak /&gt;
  &lt;LineBreak /&gt;The tech research firm &lt;Link URL="http://corporatemedianews.digitalmedianet.com/articles/viewarticle.jsp?id=132163" Window="New"&gt;advises&lt;/Link&gt; businesses to &lt;Quote&gt;"limit substantial financial investments until the environments stabilise and mature".&lt;/Quote&gt;&lt;LineBreak /&gt;&lt;LineBreak /&gt;&lt;/FormattedContent&gt;</extract-unformatted>
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  <legacy-article-id type="integer">363164</legacy-article-id>
  <name>Businesses warned to wait for Second Life opportunities</name>
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  <published-at type="datetime">2007-04-26T10:56:00+01:00</published-at>
  <slug>businesses-warned-to-wait-for-second-life-opportunities</slug>
  <tweetbacks-updated-at type="datetime">2009-04-28T22:47:39+01:00</tweetbacks-updated-at>
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  <updated-at type="datetime">2009-04-28T22:47:39+01:00</updated-at>
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