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<blog-post>
  <author-id type="integer">75739</author-id>
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  <body-formatted>&lt;p&gt;The ad network serves ads to over 2,300 free apps, but their new study shows that 54% of those apps had fewer than 1,000 users in May.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.businessinsider.com/most-ad-funded-iphone-apps-wont-pay-the-bills-2009-6"&gt;Silicon Alley Insider&lt;/a&gt; estimates that the earnings from those apps is "probably not not enough to buy a sandwich":&lt;/p&gt;
&lt;p style="padding-left: 30px;"&gt;"For every 1,000 times an ad loads on your app, you'd get $1-$2 after
sharing revenue with the ad network. Assuming a 1,000-active-user app
actually gets 1,000 people to look at, say, 10 ads per month, that's a
mere $10-$20 in revenue. Assuming 500 users and 5 ads a month... you
get the idea."&lt;/p&gt;
&lt;p&gt;Popular apps on the iPhone, of course, are doing just fine. The top 5% of apps on the iPhone had more than 100,000 users. The biggest had more
than 2 million, and about 11 apps had more than 1 million
users.&lt;/p&gt;
&lt;p&gt;Admob allows all free apps to serve advertising, regardless of their sucess rate with users. But now Google is getting into the market and the search giant may make a bid to capture the top app performers on the iPhone.&lt;/p&gt;
&lt;p&gt;Yesterday, Google announced that it was opening its &lt;a href="http://www.informationweek.com/news/internet/google/showArticle.jhtml?articleID=218101214"&gt;AdSense for Mobile&lt;/a&gt; for the iPhone and Android. Google's service will compete with AdMob and gets around the monetization barrier by requiring app developers achieve a certain level of &lt;a href="http://www.crn.com/mobile/218101305;jsessionid=3VYONWEX4ELUMQSNDLPCKH0CJUNN2JVN"&gt;popularity&lt;/a&gt; before signing on:&lt;/p&gt;
&lt;p style="padding-left: 30px;"&gt;"To participate, developers must have an app
that's ready to implement, is free, already gets a minimum of 100,000
page views daily and runs on either Android or iPhone."&lt;/p&gt;</body-formatted>
  <body-unformatted>&lt;p&gt;The ad network serves ads to over 2,300 free apps, but their new study shows that 54% of those apps had fewer than 1,000 users in May.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.businessinsider.com/most-ad-funded-iphone-apps-wont-pay-the-bills-2009-6"&gt;Silicon Alley Insider&lt;/a&gt; estimates that the earnings from those apps is "probably not not enough to buy a sandwich":&lt;/p&gt;
&lt;p style="padding-left: 30px;"&gt;"For every 1,000 times an ad loads on your app, you'd get $1-$2 after
sharing revenue with the ad network. Assuming a 1,000-active-user app
actually gets 1,000 people to look at, say, 10 ads per month, that's a
mere $10-$20 in revenue. Assuming 500 users and 5 ads a month... you
get the idea."&lt;/p&gt;
&lt;p&gt;Popular apps on the iPhone, of course, are doing just fine. The top 5% of apps on the iPhone had more than 100,000 users. The biggest had more
than 2 million, and about 11 apps had more than 1 million
users.&lt;/p&gt;
&lt;p&gt;Admob allows all free apps to serve advertising, regardless of their sucess rate with users. But now Google is getting into the market and the search giant may make a bid to capture the top app performers on the iPhone.&lt;/p&gt;
&lt;p&gt;Yesterday, Google announced that it was opening its &lt;span id="articleBody"&gt;&lt;a href="http://www.informationweek.com/news/internet/google/showArticle.jhtml?articleID=218101214"&gt;AdSense for Mobile&lt;/a&gt; for the iPhone and Android. Google's service will compete with AdMob and gets around the monetization barrier by requiring app developers achieve a certain level of &lt;/span&gt;&lt;span id="articleBody"&gt;&lt;a href="http://www.crn.com/mobile/218101305;jsessionid=3VYONWEX4ELUMQSNDLPCKH0CJUNN2JVN"&gt;popularity&lt;/a&gt;&lt;/span&gt;&lt;span id="articleBody"&gt; before signing on:&lt;/span&gt;&lt;/p&gt;
&lt;p style="padding-left: 30px;"&gt;&lt;span id="articleBody"&gt;"To participate, developers must have an app
that's ready to implement, is free, already gets a minimum of 100,000
page views daily and runs on either Android or iPhone."&lt;/span&gt;&lt;/p&gt;</body-unformatted>
  <created-at type="datetime">2009-06-25T19:51:40+01:00</created-at>
  <enabled-blog-comments-count type="integer">3</enabled-blog-comments-count>
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  <extract-formatted>&lt;p&gt;&lt;strong&gt;&lt;img alt="" height="174" src="http://metrics.admob.com/wp-content/uploads/2009/06/iphone-app.jpg" style="float: right; margin: 7px;" width="279" /&gt;Apple may be making millions in its app store, but advertising on the iPhone is only as good as the application that it's on.&#160; &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;According to &lt;a href="http://metrics.admob.com/2009/06/may-2009-mobile-metrics-report/"&gt;AdMob&lt;/a&gt;, over half of the free apps on the iPhone aren't really making any money at all.&lt;/p&gt;</extract-formatted>
  <extract-unformatted>&lt;p&gt;&lt;strong&gt;&lt;img style="float: right; margin: 7px;" src="http://metrics.admob.com/wp-content/uploads/2009/06/iphone-app.jpg" alt="" width="279" height="174" /&gt;Apple may be making millions in its app store, but advertising on the iPhone is only as good as the application that it's on.&amp;nbsp; &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;According to &lt;a href="http://metrics.admob.com/2009/06/may-2009-mobile-metrics-report/"&gt;AdMob&lt;/a&gt;, over half of the free apps on the iPhone aren't really making any money at all.&lt;/p&gt;</extract-unformatted>
  <featured type="boolean">false</featured>
  <id type="integer">4103</id>
  <learn-more-formatted>&lt;p&gt;Econsultancy has published a &lt;strong&gt;&lt;a href="http://econsultancy.com/reports/mobile-marketing-buyers-guide"&gt;Mobile Marketing Buyer's Guide&lt;/a&gt;&lt;/strong&gt; which is aimed at those who are investigating the market for mobile marketing platforms, with profiles of 14 leading suppliers and an analysis of market trends. See also our &lt;strong&gt;&lt;a href="http://econsultancy.com/reports/mobile-statistics"&gt;Mobile Statistics Compendium&lt;/a&gt;&lt;/strong&gt; for data, facts and charts relating to mobile.&lt;/p&gt;</learn-more-formatted>
  <learn-more-unformatted>&lt;p&gt;Econsultancy has published a &lt;strong&gt;&lt;a href="http://econsultancy.com/reports/mobile-marketing-buyers-guide"&gt;Mobile Marketing Buyer's Guide&lt;/a&gt;&lt;/strong&gt; which is aimed at those who are investigating the market for mobile marketing platforms, with profiles of 14 leading suppliers and an analysis of market trends. See also our &lt;strong&gt;&lt;a href="http://econsultancy.com/reports/mobile-statistics"&gt;Mobile Statistics Compendium&lt;/a&gt;&lt;/strong&gt; for data, facts and charts relating to mobile.&lt;/p&gt;</learn-more-unformatted>
  <legacy-article-id type="integer" nil="true"></legacy-article-id>
  <name>Most free iPhone apps don't make any money</name>
  <private type="boolean">false</private>
  <published-at type="datetime">2009-06-25T19:51:48+01:00</published-at>
  <slug>most-free-iphone-apps-don-t-make-any-money</slug>
  <tweetbacks-updated-at type="datetime" nil="true"></tweetbacks-updated-at>
  <unpublished-at type="datetime" nil="true"></unpublished-at>
  <updated-at type="datetime">2009-10-13T10:21:35+01:00</updated-at>
  <views-count type="integer">2608</views-count>
</blog-post>
