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  <body-formatted>&lt;p&gt;The '&lt;em&gt;facts&lt;/em&gt;' Richards presents are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;In-game advertising is thriving.&lt;/strong&gt; Richards reveals that "&lt;em&gt;For our 2009 fiscal year, Massive achieved an impressive double-digit 
year-on-year revenue growth in the face of one of the worst economic crises of 
the last century&lt;/em&gt;". He says first quarter sales targets have been exceeded by "&lt;em&gt;more than 100%&lt;/em&gt;" just one month in.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Gaming connects brands to valuable audiences.&lt;/strong&gt; Richards calls in-game advertising the "&lt;em&gt;holy grail&lt;/em&gt;" because it enables advertisers to reach the young male demographic that is increasingly elusive.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;In-game advertising works.&lt;/strong&gt; From brand lift to recall, Richards touts impressive stats from research studies that make the argument in-game advertising is an effective medium for advertisers.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;In-game advertising is measurable, inexpensive and easy to do.&lt;/strong&gt; Producing the creative for in-game ad campaigns is easy, effective metrics for tracking results are readily available and CPM pricing is "&lt;em&gt;in line with cable TV rates for young demographics&lt;/em&gt;", according to Richards.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Gamers like it.&lt;/strong&gt; Massive's research indicates that "&lt;em&gt;most gamers like advertising in the game because it adds to the realism&lt;/em&gt;".&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;It's hard to argue with success and Massive's revenue growth and sales performance sound impressive. Richards does a good job of selling in-game advertising and I think many of the selling points he makes are valid. In-game advertising is something worth looking at, especially for brand advertisers.&lt;/p&gt;
&lt;p&gt;But like any good sales pitch, Richards leaves out a few things:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Massive's fiscal performance isn't necessarily evidence of a "&lt;em&gt;booming&lt;/em&gt;" market. Without dollar amounts it's difficult to qualify just how impressive the unit's performance is and I'm inclined to say that the unit's ability to beat quarterly sales targets in a single month might be more indicative of significantly lowered expectations than anything else.&lt;/li&gt;
&lt;li&gt;Richard notes research from Screen Digest projecting that in-game advertising will be a $1bn market by 2014. That's nothing to sneeze at but in 2006, Microsoft &lt;a href="http://www.businessweek.com/innovate/content/jun2006/id20060613_428287.htm"&gt;projected internally&lt;/a&gt; that in-game ads would be worth $1bn by 2010. That's quite a big difference and as we've seen in many tech markets (mobile anyone?) predictions often aren't worth the paper they're printed on.&lt;/li&gt;
&lt;li&gt;"&lt;em&gt;CPMs in line with cable TV rates for young demographics&lt;/em&gt;" doesn't necessarily equate with "&lt;em&gt;inexpensive&lt;/em&gt;". A medium is only inexpensive when the cost of &lt;em&gt;desired results&lt;/em&gt; is comparatively cheaper than other mediums.&lt;/li&gt;
&lt;li&gt;The 18-34 year-old male demographic is &lt;em&gt;not&lt;/em&gt; the "&lt;em&gt;holy grail of advertising&lt;/em&gt;". For some advertisers, it may be an important demographic but I cringe whenever someone calls a single demographic a "&lt;em&gt;holy grail&lt;/em&gt;".&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Bottom line: Richards is trying too hard to sell in-game advertising. At the same time, skeptics and naysayers are trying too hard to dismiss it. The reality is that, like any advertising medium, there's good and bad. In-game advertising may not yet be (and it may never become) what some predicted. Maybe it &lt;em&gt;has&lt;/em&gt; been overhyped. At the same time, it's clear it's a '&lt;em&gt;big enough&lt;/em&gt;' market that has the potential to offer real value to certain kinds of advertisers looking to reach certain kinds of consumers. There's nothing wrong with leaving it at that.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Photo credit: &lt;a href="http://www.flickr.com/photos/mawel/"&gt;mawel&lt;/a&gt; via Flickr.&lt;/em&gt;&lt;/p&gt;</body-formatted>
  <body-unformatted>&lt;p&gt;The '&lt;em&gt;facts&lt;/em&gt;' Richards presents are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;In-game advertising is thriving.&lt;/strong&gt; Richards reveals that "&lt;em&gt;For our 2009 fiscal year, Massive achieved an impressive double-digit 
year-on-year revenue growth in the face of one of the worst economic crises of 
the last century&lt;/em&gt;". He says first quarter sales targets have been exceeded by "&lt;em&gt;more than 100%&lt;/em&gt;" just one month in.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Gaming connects brands to valuable audiences.&lt;/strong&gt; Richards calls in-game advertising the "&lt;em&gt;holy grail&lt;/em&gt;" because it enables advertisers to reach the young male demographic that is increasingly elusive.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;In-game advertising works.&lt;/strong&gt; From brand lift to recall, Richards touts impressive stats from research studies that make the argument in-game advertising is an effective medium for advertisers.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;In-game advertising is measurable, inexpensive and easy to do.&lt;/strong&gt; Producing the creative for in-game ad campaigns is easy, effective metrics for tracking results are readily available and CPM pricing is "&lt;em&gt;in line with cable TV rates for young demographics&lt;/em&gt;", according to Richards.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Gamers like it.&lt;/strong&gt; Massive's research indicates that "&lt;em&gt;most gamers like advertising in the game because it adds to the realism&lt;/em&gt;".&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;It's hard to argue with success and Massive's revenue growth and sales performance sound impressive. Richards does a good job of selling in-game advertising and I think many of the selling points he makes are valid. In-game advertising is something worth looking at, especially for brand advertisers.&lt;/p&gt;
&lt;p&gt;But like any good sales pitch, Richards leaves out a few things:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Massive's fiscal performance isn't necessarily evidence of a "&lt;em&gt;booming&lt;/em&gt;" market. Without dollar amounts it's difficult to qualify just how impressive the unit's performance is and I'm inclined to say that the unit's ability to beat quarterly sales targets in a single month might be more indicative of significantly lowered expectations than anything else.&lt;/li&gt;
&lt;li&gt;Richard notes research from Screen Digest projecting that in-game advertising will be a $1bn market by 2014. That's nothing to sneeze at but in 2006, Microsoft &lt;a href="http://www.businessweek.com/innovate/content/jun2006/id20060613_428287.htm"&gt;projected internally&lt;/a&gt; that in-game ads would be worth $1bn by 2010. That's quite a big difference and as we've seen in many tech markets (mobile anyone?) predictions often aren't worth the paper they're printed on.&lt;/li&gt;
&lt;li&gt;"&lt;em&gt;CPMs in line with cable TV rates for young demographics&lt;/em&gt;" doesn't necessarily equate with "&lt;em&gt;inexpensive&lt;/em&gt;". A medium is only inexpensive when the cost of &lt;em&gt;desired results&lt;/em&gt; is comparatively cheaper than other mediums.&lt;/li&gt;
&lt;li&gt;The 18-34 year-old male demographic is &lt;em&gt;not&lt;/em&gt; the "&lt;em&gt;holy grail of advertising&lt;/em&gt;". For some advertisers, it may be an important demographic but I cringe whenever someone calls a single demographic a "&lt;em&gt;holy grail&lt;/em&gt;".&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Bottom line: Richards is trying too hard to sell in-game advertising. At the same time, skeptics and naysayers are trying too hard to dismiss it. The reality is that, like any advertising medium, there's good and bad. In-game advertising may not yet be (and it may never become) what some predicted. Maybe it &lt;em&gt;has&lt;/em&gt; been overhyped. At the same time, it's clear it's a '&lt;em&gt;big enough&lt;/em&gt;' market that has the potential to offer real value to certain kinds of advertisers looking to reach certain kinds of consumers. There's nothing wrong with leaving it at that.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Photo credit: &lt;a href="http://www.flickr.com/photos/mawel/"&gt;mawel&lt;/a&gt; via Flickr.&lt;/em&gt;&lt;/p&gt;</body-unformatted>
  <created-at type="datetime">2009-10-06T10:03:00+01:00</created-at>
  <enabled-blog-comments-count type="integer">2</enabled-blog-comments-count>
  <expertise-level-id type="integer">1</expertise-level-id>
  <extract-format>html</extract-format>
  <extract-formatted>&lt;p&gt;&lt;strong&gt;&lt;img alt="" height="67" src="http://farm2.static.flickr.com/1218/865770336_0d5c92f27c_t.jpg" style="margin-left: 5px; margin-right: 5px; float: left;" width="100" /&gt;JJ Richards, general manager of Massive, the in-game ad network Microsoft purchased in 2006 for an amount estimated to be between $200m and $400m, has a message for anyone who believes that in-game advertising must have been overhyped due to steep layoffs in his unit and rumors that Microsoft has been shopping it to potential buyers. That message is: in-game advertising is doing great thank you very much.&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;In a post on the Microsoft Advertising Blog, Richards &lt;a href="http://community.microsoftadvertising.com/blogs/analytics/archive/2009/10/05/in-game-advertising-facts-are-stubborn-things.aspx"&gt;states&lt;/a&gt; "&lt;em&gt;I want to set the record straight by divulging five basic facts about in-game 
advertising&lt;/em&gt;".&lt;/p&gt;</extract-formatted>
  <extract-unformatted>&lt;p&gt;&lt;strong&gt;&lt;img style="margin-left: 5px; margin-right: 5px; float: left;" src="http://farm2.static.flickr.com/1218/865770336_0d5c92f27c_t.jpg" alt="" width="100" height="67" /&gt;JJ Richards, general manager of Massive, the in-game ad network Microsoft purchased in 2006 for an amount estimated to be between $200m and $400m, has a message for anyone who believes that in-game advertising must have been overhyped due to steep layoffs in his unit and rumors that Microsoft has been shopping it to potential buyers. That message is: in-game advertising is doing great thank you very much.&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;In a post on the Microsoft Advertising Blog, Richards &lt;a href="http://community.microsoftadvertising.com/blogs/analytics/archive/2009/10/05/in-game-advertising-facts-are-stubborn-things.aspx"&gt;states&lt;/a&gt; "&lt;em&gt;I want to set the record straight by divulging five basic facts about in-game 
advertising&lt;/em&gt;".&lt;/p&gt;</extract-unformatted>
  <featured type="boolean">false</featured>
  <id type="integer">4746</id>
  <learn-more-formatted>&lt;p&gt;Econsultancy has published an &lt;strong&gt;&lt;a href="http://econsultancy.com/reports/online-advertising-networks-buyers-guide"&gt;Online Advertising Networks Buyer's Guide&lt;/a&gt;&lt;/strong&gt; which contains an examination of this marketplace and profiles of 23 leading networks. We have also produced an &lt;strong&gt;&lt;a href="http://econsultancy.com/reports/online-advertising-survey"&gt;Online Advertising Survey&lt;/a&gt;&lt;/strong&gt;, based on a survey of advertisers and agencies. For more stats and charts, see also our &lt;strong&gt;&lt;a href="http://econsultancy.com/reports/internet-advertising-statistics"&gt;Online Advertising Statistics compendium&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;</learn-more-formatted>
  <learn-more-unformatted>&lt;p&gt;Econsultancy has published an &lt;strong&gt;&lt;a href="http://econsultancy.com/reports/online-advertising-networks-buyers-guide"&gt;Online Advertising Networks Buyer's Guide&lt;/a&gt;&lt;/strong&gt; which contains an examination of this marketplace and profiles of 23 leading networks. We have also produced an &lt;strong&gt;&lt;a href="http://econsultancy.com/reports/online-advertising-survey"&gt;Online Advertising Survey&lt;/a&gt;&lt;/strong&gt;, based on a survey of advertisers and agencies. For more stats and charts, see also our &lt;strong&gt;&lt;a href="http://econsultancy.com/reports/internet-advertising-statistics"&gt;Online Advertising Statistics compendium&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;</learn-more-unformatted>
  <legacy-article-id type="integer" nil="true"></legacy-article-id>
  <name>Microsoft: in-game advertising is doing great</name>
  <private type="boolean">false</private>
  <published-at type="datetime">2009-10-06T10:05:13+01:00</published-at>
  <slug>microsoft-in-game-advertising-is-doing-great</slug>
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  <unpublished-at type="datetime" nil="true"></unpublished-at>
  <updated-at type="datetime">2009-10-13T10:34:06+01:00</updated-at>
  <views-count type="integer">1730</views-count>
</blog-post>
