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  &lt;p&gt;T-shirt maker &lt;a href="http://www.americanapparel.net/"&gt;American Apparel&lt;/a&gt; opened an in-world&#160;virtual store this summer, before the alternate-reality world enjoyed a surge in popularity from a wave of newspaper and magazine features.&lt;/p&gt;
  &lt;p&gt;Fisher also updated the conference audience with a range of statistics on business in Second Life:-&lt;br /&gt;&lt;/p&gt;
  &lt;ul&gt;
    &lt;li&gt;$7m is exchanged in trade by avatars every month &lt;/li&gt;
    &lt;li&gt;The SL economy is worth $84m &lt;/li&gt;
    &lt;li&gt;Not including land deals, there are $500,000 in monthly purchases &lt;/li&gt;
    &lt;li&gt;There are over 7,000 businesses in-world&lt;/li&gt;
    &lt;li&gt;The average revenue of the top 10 businesses is $25,000 &lt;/li&gt;
    &lt;li&gt;The top 100 businesses gross $6,300 on average&lt;/li&gt;
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  &lt;Paragraph&gt;T-shirt maker &lt;Link URL="http://www.americanapparel.net/" Window="New"&gt;American Apparel&lt;/Link&gt; opened an in-world&#160;virtual store this summer, before the alternate-reality world enjoyed a surge in popularity from a wave of newspaper and magazine features.&lt;/Paragraph&gt;
  &lt;Paragraph&gt;Fisher also updated the conference audience with a range of statistics on business in Second Life:-&lt;LineBreak /&gt;&lt;/Paragraph&gt;
  &lt;List Type="Disc"&gt;
    &lt;ListItem&gt;$7m is exchanged in trade by avatars every month &lt;/ListItem&gt;
    &lt;ListItem&gt;The SL economy is worth $84m &lt;/ListItem&gt;
    &lt;ListItem&gt;Not including land deals, there are $500,000 in monthly purchases &lt;/ListItem&gt;
    &lt;ListItem&gt;There are over 7,000 businesses in-world&lt;/ListItem&gt;
    &lt;ListItem&gt;The average revenue of the top 10 businesses is $25,000 &lt;/ListItem&gt;
    &lt;ListItem&gt;The top 100 businesses gross $6,300 on average&lt;/ListItem&gt;
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  <created-at type="datetime">2006-12-12T14:14:00+00:00</created-at>
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  &lt;strong&gt;Despite a raft of headlines about its potential as a shopping environment in recent months, &lt;a href="http://www.secondlife.com"&gt;Second Life&lt;/a&gt;&#160;creator Linden Labs has conceded that few of its resident stores are yet making fortunes in the virtual world.&lt;/strong&gt;
  &lt;br /&gt;
  &lt;br /&gt;
  &lt;em&gt;"Most of the brands that have come in have not created a strong enough presence to create a significant business for them at this moment in time,"&lt;/em&gt; Linden Labs marketing director Glenn Fisher told the &lt;a href="http://www.leweb3.com/"&gt;Le Web 3&lt;/a&gt; conference in Paris this afternoon.</extract-formatted>
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  &lt;Emphasis&gt;Despite a raft of headlines about its potential as a shopping environment in recent months, &lt;Link URL="http://www.secondlife.com" Window="New"&gt;Second Life&lt;/Link&gt;&#160;creator Linden Labs has conceded that few of its resident stores are yet making fortunes in the virtual world.&lt;/Emphasis&gt;
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  &lt;LineBreak /&gt;
  &lt;Quote&gt;"Most of the brands that have come in have not created a strong enough presence to create a significant business for them at this moment in time,"&lt;/Quote&gt; Linden Labs marketing director Glenn Fisher told the &lt;Link URL="http://www.leweb3.com/" Window="New"&gt;Le Web 3&lt;/Link&gt; conference in Paris this afternoon.&lt;/FormattedContent&gt;</extract-unformatted>
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  <name>Le Web 3: Second Life firms 'not yet strong enough'</name>
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  <published-at type="datetime">2006-12-12T15:01:00+00:00</published-at>
  <slug>le-web-3-second-life-firms-not-yet-strong-enough</slug>
  <tweetbacks-updated-at type="datetime">2009-04-28T22:40:06+01:00</tweetbacks-updated-at>
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  <updated-at type="datetime">2009-04-28T22:40:06+01:00</updated-at>
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