The ‘Vince’ update unravelled – does Google recognise brand equity? (pt 2)
Yesterday we took a retrospective look at the 'Vince' update, exampling the 'Poker' and 'Life Insurance' SERPs, and how Google has cleverly managed to identify and apply corrective adjustments to a small number of rankings for big brands.
Today we're looking at the 'Holidays' and 'Betting' SERPs and the possible methods behind these adjustments, as well as introducing data from the Stickyeyes data set, enabling us to dig deeper into the back-link profiles of these movers and shakers.
The ‘Vince’ update unravelled: does Google recognise brand equity? (pt 1)
Four months after Google’s so called Vince update, and there’s still talk amongst SEOs of brand building being the new link building. The following three-part blog series aims only to present evidence for you to draw your own conclusions on what really happened, what Google is now looking for and how to effectively deploy your natural search campaign post Vince.
Volkswagen goes all in on the iPhone for the new GTI launch
The iPhone's App Store has made a lot of people a good deal of money during its short existence. But can a new car launch on the iPhone alone? Volkswagen is betting it can. The automaker is launching an app to announce its newest vehicle.
The car maker is betting that the highly targeted app will reach the caliber of customers interested in purchasing the vehicle.
AdAge calculates that the new app will reach more of that demographic than a much costlier television purchase. But does the math add up?
Microsoft: in-game advertising is doing great
JJ Richards, general manager of Massive, the in-game ad network Microsoft purchased in 2006 for an amount estimated to be between $200m and $400m, has a message for anyone who believes that in-game advertising must have been overhyped due to steep layoffs in his unit and rumors that Microsoft has been shopping it to potential buyers. That message is: in-game advertising is doing great thank you very much.
In a post on the Microsoft Advertising Blog, Richards states "I want to set the record straight by divulging five basic facts about in-game advertising".
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This article covers what I've learned from working with hundreds of customers on improving the results that they get from email marketing by optimising the subject line.
Whatever software you use for your email campaigns, these tips are worth reading...
The workaround: technology strikes back
People have been finding workarounds for poorly designed systems for many years. Although both the technology and the workarounds have become more sophisticated, the problem, and its solution, remains the same.
Many years ago, before web-based interfaces, we were asked to investigate why an online ordering system wasn’t delivering the promised productivity benefits. Our research, which involved videoing staff dealing with telephone orders and then interviewing them about the process, soon revealed the problem.
Thinking outside the box and other bad advice
Earlier this month I opened CREATE 2009, a forum for academics and practitioners to share creative and innovative ideas for human computer interaction (HCI).
The conference's theme was ‘Creative inventions and innovations for everyday HCI’ so to start things off I outlined my four step approach to help designers find more creative solutions to their problems.
Rock Band Network is music to record labels' ears
Despite the fact that the demand for great music never wanes, record
labels have it rough these days. The cause: one part misfortune, one part
foolishness.
To survive and thrive in the digital age, record labels need to think beyond their traditional business models.
Facebook Fan Box and what it means for brands
Facebook has just launched Fan Box, a new widget. This is great news for brands wanting to grow a Facebook fan page. But it's probably going to drive traffic in the wrong direction for most brands.
3 basic ingredients for an online social community to exist and thrive
It's still happening! Brands are doing their best to manufacture social communities using the social web with varying degrees of success. The majority of 'forced' online communities would appear to be made up of family, friends and those willing to give support...but not really going anywhere.
How many such company-originated Facebook groups have you seen that are genuinely thriving and active? Most don't really go anywhere, but on the rare occasion some really do take off.
I've tried to analyse why and I think there may be a need to go back to basics; your feedback is most welcome on these thoughts.
