It isn't always easy to find what you want in the app store, or to browse for apps that might not be in the charts.
With this problem in mind, Magvault brings together digital publications, to be perused on a digital newsstand.
I chatted to Neil Morgan, Founder of MagVault, to find out more about the service.
Here are some of the most interesting digital marketing statistics we've seen this week.
Statistics include Enhanced Campaigns, on-page SEO, mobile content, Google Play, and football's most social team.
For more digital marketing stats, check out our Internet Statistics Compendium.
Smartphone apps are an important way for brands to engage with consumers, however a new study has found that many brands are falling short on the user experience.
The Xtreme Labs Retail Apps Report found that just under a third of top 100 US retailers don’t have smartphone apps, while those that do suffer from issues such as a lack of features.
The average rating achieved by iOS apps in the App Store is 2.9 stars out of five, while on Google Play it is just 2.2 out of five.
On iOS the most common complaints were a lack of features (26%), frequent crashing (23%), and poor design (22%).
Android users suffered similar problems, with crashing being the main complaint (33%), followed by the app not working as intended (26%) and a lack of features (25%).
In the debate over mobile websites versus native apps, native app detractors frequently make a seemingly good point: there are just too many native apps, so you can't expect consumers to install and use yours.
For companies hoping customers and potential customers, that assumption has a significant implication: if your mobile strategy is native app-centric and you don't have a mobile-friendly website, you might be missing out on the mobile opportunity.
According to mobile analytics firm Flurry, the amount of time U.S. consumers spend per day interacting with mobile apps surpassed time spent browsing the web in 2011.
In 2013, television will be the target. This month, the average consumers has spent 168 minutes each day in front of the small screen and 127 minutes in front of the even smaller screen. If mobile apps continue their march next year, they could conceivably leave television in the rear view mirror.
Google's new smartphone, the Nexus 4, is available to buy and the search giant is currently accepting pre-orders through Play, its version of iTunes.
However we've been hearing some negative feedback around Play and the way Google is handling the entire purchase cycle for the Nexus 4, so decided to investigate the user experience.
We used the same e-commerce best practice criteria that we used for previous posts, the full details of which can be seen below.
The verdict? Wait and buy the Nexus 4 in store. Here is why...
For developers building mobile and tablet apps, in-app billing is an indispensable monetization tool.
After all, it's often easier and more profitable to give an app away for free and then charge for extra features. This is particularly true for gaming apps.
But there's another monetization tool that many developers, particularly those building content-rich apps, have been eying: in-app subscriptions.
Facebook has built a multi-billion dollar ecosystem with its application platform, but much of the growth of that platform has been driven by social games created by companies like Zynga.
In an effort to help the 900m-plus Facebook users discover apps of all shapes and sizes, and create new monetization opportunities for app developers, Facebook yesterday announced the launch of its own app store, the App Center.
Thanks to testimony in the Oracle-Google lawsuit over the use of Java in Android, we now know just how high Google's hopes for Android were in 2011.
According to Google VP Andy Rubin, the search giant was looking for Android tablets to account for 33% of the tablet market last year. The good news for Google was that the launch of Amazon's Kindle Fire may have brought Google within striking distance of that figure.
Amazon recently rolled out in-app purchases for apps in the Amazon Appstore, which, thanks to the rise of the Kindle Fire, is reportedly more lucrative for some developers than the Google Android app store that's part of Google Play.
Now there's good news for developers and heavy-spending app users alike: Amazon is upping the maximum price that can be charged for an in-app purchase.