Posts tagged with 'Android'
When Apple unveiled the iPhone 4S last week, reaction from the media was generally mixed. With many anticipating the launch of the iPhone 5, many pundits quickly labeled the 4S a disappointment.
But don't tell that to consumers. The iPhone 4S is selling like hotcakes. In the first 12 hours of taking pre-orders, AT&T had already sold 200,000 units.
By the end of the day Friday, pre-order stocks were sold out across all three carriers in the U.S. offering the iPhone, AT&T, Verizon and Sprint. The same thing reportedly happened in other countries where 4S pre-orders were being accepted.
Investing millions to launch an iPad-only publication may prove to be one of the best ways of making a small fortune from a large fortune, but for traditional publishers that have been hawking their wares on the iPad, Kindle and NOOK, tablets are starting to have an impact.
That's according to two executives from Condé Nast and Hearst who took part in a panel at the American Magazine Conference.
Both indicated that their companies are close to achieving $10m in revenue from tablets.
For Adobe, the rise of mobile, and the iPhone and iPad in particular, has been bittersweet.
Yes, the company most recognizable to consumers for its Reader and Flash products, has plenty of new opportunities thanks to mobile, but exploiting them has required the company to look at a number of Plan Bs.
The primary reason: Apple doesn't like Flash. Adobe tried to persuade Apple that Flash isn't so bad, but that wasn't going anywhere, so the company has been increasingly betting its mobile future on other technologies, like HTML5.
Last Wednesday, Google rolled out a new update, dubbed Panda 2.5.
As is customary when Google releases a notable update, all eyes were on which sites gained the most in the SERPs, and which ones lost the most.
On mobile devices, the battle between native and web apps is still going strong. Native is clearly winning if you look at the numbers, but that doesn't mean that many aren't betting big on the web.
Not surprisingly, the battle between native apps and the web has extended to the tablet market, even though tablets are far more capable web browsing devices than their mobile phone counterparts.
When it comes to the mediums that it plays in, Google could sit back and remain content with its strong position on the desktop and mobile devices.
But as successful as it is, the company stiill sees opportunity to create a bigger footprint.
One of the mediums in which it's hoping its footprint can extend: television.
Rail company Eurostar today launched several mobile versions of its online booking service, complete with mobile tickets.
To cover all bases, Eurostar has launched a mobile optimised website, along with apps for both Android and iPhone.
Perhaps the most interesting feature though, is that it allows people to book journeys on the go and use their mobile as the ticket.
While the business of virtual goods has probably been popularized most by social games such as Farmville, the mobile market for virtual goods has developed into a lucrative space for mobile games as well.
There's a good reason for this: charging for a mobile game itself has become increasingly difficult for many game developers, and virtual goods offer one of the best ways to implement a freemium model.
According to mobile ad network Flurry, as of June 2011, well over half (65%) of the revenue for top-grossing games in Apple's U.S. App Store was generated by freemium games. Just six months earlier, 61% of revenue was generated by paid games.
Yesterday, Google agreed to acquire Motorola Mobility for $12.5bn. If regulators approve the deal, it will represent its largest acquisition ever.
It's a bold move by Google co-founder and now-CEO Larry Page, and one which could literally make or break Android.
Not surprisingly, the acquisition has sparked significant discussion and debate. We've rounded up some of the most interesting things observers are saying. The consensus? Google either made the best move of its life, or the worst.
Android is growing like a weed. According to comScore, Android has extended its lead as the top smartphone platform in the United States, now accounting for 40% of the market.
The ecosystem around Android, however, isn't anywhere near as strong for Android, and Google may have a tough time doing that if it doesn't quickly respond to reports that some Android developers have been underpaid for sales of their apps in the Android Market.