DateJune 22 2011 (8:30am – 10:15am)
VenueEtc Venues, The Hatton, London, United Kingdom
DurationAbout 2 hours
Cost$160.00

Overview

This briefing will provide marketers with an insight into social games and the psychological mechanics they use to boost customer engagement and brand awareness.

As multichannel commerce becomes commonplace, it’s more important than ever to focus on long-term engagement and coherence, creating a uniform, satisfying customer experience across every platform.

Recently, social gaming & gamification has become an increasingly important part of this mix, using game mechanics to enhance UX and guide user behaviour.

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Program

This Innovation Briefing will cover:

·         The history of games & 'game mechanics': what are 'games', why are people playing games (homo ludens), what makes games 'fun' or addictive

·         Casual & social games: how games took over the world (explosion #gamers, new audiences, new metrics-driven generation of game designers, brands getting more involved and examples of how brands work with games)

·         Game mechanics: psychology & examples (e.g. FarmVille) - compulsion & feedback loops, how clever tricks drive viral growth, monetization, engagement

·         From games to gamification: definition & key areas of interest (loyalty programs, customer acquisition/sales, viral marketing, engagement, conversion)

·         Cases, examples & key learning's so far (for both B2B & B2C companies)

·         The future of social games & gamification

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Speakers' and panelists' profiles

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Venue

Map of Etc Venues, The Hatton

Etc Venues, The Hatton

51-53 Hatton Garden
London
EC1N 8HN
United Kingdom

Google Maps

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Inquiries

For any enquiries, please contact training@econsultancy.com or call 020 7269 1470.