Usability: good book + how important is it?
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CEO at Econsultancy
27 April 2001 15:33pm
Has anyone else read "Don't Make Me Think" by Steve Krug? A great book on usability I think. Rather than review it myself, I'll leave that to the equally impressive David Walker - find out more at http://www.shorewalker.com/pages/think_review-1.html
You can also read Chapter 2 of Steve's book online for free at http://www.circle.com/krugbook/chaptertwo.html
So we all now realise how important usability is. But what happens if you force yourself to weight the importance of various elements of site design and development? Where would you place your votes if forced? For example, imagine you had a total of 100 points to award. How would you allocate your points to the following (the more points, the more important you think it is):
1. The speed of the site (imagine you're choosing between fast or slow i.e. a noticeable difference)
2. The interface design (usability elements - easy to use, navigation etc.)
3. The content
4. The graphic design (look, fonts, colours, logos, animation etc.)
5. Functionality (tools, search, personalisation etc.)
I know there are other elements and I know that the answer is always "it depends" and that all are equally important etc. etc. but if you had a gun to your head...?
My first thoughts:
1. 20 points
2. 40 points
3. 25 points
4. 5 points
5. 10 points
So what does that say to me? It tells me that to be a good web designer you have to know about usability and interface design; you have to appreciate what impact a particular design will have on site speed and you have to understand what content the actual site users are interested in.
Is this fair?
Gerant at Netdefinition SARL
27 April 2001 17:58pm
V interesting idea, though inevitably difficult to answer since everyone will have different ideas about what is 'interface design', 'content' or graphic design - and how they are distinguished from one another.
Based on my own definition of 'content', speed, interface, graphics and functionality all form part of getting 'content' right. But I guess the definition below is more refering more narrowly to 'content' as topics, information, subject areas, etc. If so, I'd vote as follows:
1. 25 pts
2. 25 pts
3. 25 pts
4. 10 pts
5. 15 pts
I base that as follows:
1. Crucial - people have got to be able to get on your site in the first place.
2. Crucial - once there, they must be able to get it around easily.
3. Crucial - they must find information that is of use to them.
4. Quite important - works with points 1. & 2. above. Good graphics will keep the site fast and aid the site's usability.
5. Very important - again gives users things that are of use; also provides shortcuts & 'fallbacks' for lazy, familiar or confused users.
Sam
On 15:33:51 27 April 2001 ashley wrote:
>Has anyone else read "Don't Make Me Think" by
>Steve Krug? A great book on usability I think. Rather than
>review it myself, I'll leave that to the equally
>impressive David Walker - find out more at
>http://www.shorewalker.com/pages/think_review-1.html
>
>You can also read Chapter 2 of Steve's book online for
>free at http://www.circle.com/krugbook/chaptertwo.html
>
>So we all now realise how important usability is. But what
>happens if you force yourself to weight the importance of
>various elements of site design and development? Where
>would you place your votes if forced? For example, imagine
>you had a total of 100 points to award. How would you
>allocate your points to the following (the more points,
>the more important you think it is):
>
>1. The speed of the site (imagine you're choosing between
>fast or slow i.e. a noticeable difference)
>2. The interface design (usability elements - easy to use,
>navigation etc.)
>3. The content
>4. The graphic design (look, fonts, colours, logos,
>animation etc.)
>5. Functionality (tools, search, personalisation etc.)
>
>I know there are other elements and I know that the answer
>is always "it depends" and that all are equally
>important etc. etc. but if you had a gun to your head...?
>
>My first thoughts:
>
>1. 20 points
>2. 40 points
>3. 25 points
>4. 5 points
>5. 10 points
>
>So what does that say to me? It tells me that to be a good
>web designer you have to know about usability and
>interface design; you have to appreciate what impact a
>particular design will have on site speed and you have to
>understand what content the actual site users are
>interested in.
>
>Is this fair?
>
Founder / Director / Co-founder at easyBacklog / Aqueduct / Econsultancy
28 April 2001 18:33pm
In response to ashley's point system:
>1. The speed of the site (imagine you're choosing between
>fast or slow i.e. a noticeable difference)
>2. The interface design (usability elements - easy to use,
>navigation etc.)
>3. The content
>4. The graphic design (look, fonts, colours, logos,
>animation etc.)
>5. Functionality (tools, search, personalisation etc.)
1. 15 points
2. 25 points
3. 25 points
4. 10 points
5. 25 points
My reasoning is that content and functionality are probably the most key areas in both obtaining and retaining customers. Interface design, to be easy to use etc. should encompass elements of graphic design and be aesthetically pleaseing anyway. Excessive amounts of time allocated to graphic design is probably not economical in the sense of allocating a budget for website design.
However, although I have given an opinion in regards to the point system, I have some problems with this approach or question:
1. Is this points system based on the end result, or the amount of time and resource allocated ? This may sound strange, but in regards to the speed of the site, this I believe is simply a *must* for all websites. The time that should be allocated to this (using the 100 points system) should be in the region of 2 due to experience and planning. But in regards to importance, this should flare in the region of 20.
2. Surely each person in the team would have differing opinions on this, and rightly so. Each member of a team is responsible for the different areas of the site, and will probably feel more passionate about their areas i.e. a designer will surely believe that the design of the website ranks in the region of 25 points, whereas a programmer will rank design in the region of 10 points, and functionality in the region of 35 points. It is these differing opinions that allow site development to flourish in all areas. If a team were to agree on a points system, I believe it could potentially hinder/demotivate people. In contrast to this though, potentially for each person to define their goals by using this points system at the outset of each project, could help a project manager to understand where each person's focus will lie. This could be extremely useful.
In what context do other people feel the points system is applicable, and where do you think the pros/cons lie in the system ?
matt
Director of User Experience at Isotoma
30 April 2001 10:11am
One immediate problem that occurs to me with this rating system is that it encourages one to consider certain things as separate which needn't be, and will almost certainly as a result reflect implementation method to a degree.
For example, I think the separation of "graphic design" and "interface design" is particularly dangerous, as it implies they can be considered at different times in the workflow, or even by different people! IMO, the more "graphic design" becomes synonymous with "interface design" (or seen more broadly, "interaction design"), the better for the user.
"Speed" has always been an unreliable metric -- I think several studies have shown how inherently subjective the *perception* of a site's speed is to a user.
Furthermore, surely "content" is in a different category altogether, since it alone determines whether a person even visits a site in the first place.
I guess one can use this scoring system, in a fatalistic sense of "failing in which aspect would damage the site least?"
francois
CEO at Econsultancy
30 April 2001 13:39pm
I'm glad to see my scoring system has encouraged some debate on this topic. I wouldn't ever propose using such a scoring system as part of a project development methodology but I would propose that it represents some of the tough choices facing e-commerce directors every day - I have a certain budget and certain targets and I have people telling me X is important, Y needs budget - who do I believe, where do I focus spend to maximise return on investment?
2 more statements which I feel come out of this thread to further the debate:
1. No one site element is more important than another
Maybe not what the e-commerce director wants to hear but the unfortunate truth is that everything has to be right for the customer to be satisfied. I remember as a teenager taking advice on how to build the ultimate stereo system - best of breed components parts where the overall effect was only as good as the weakest link was the advice I got.
Of course site speed should be a given. *Perception* of site speed as Francois correctly points out. But how many sites actually consistently measure the speed of the site by any form of metric? How many sites actively measure site uptime? An e-commerce site being down is like having the shop closed. Increasingly we are beginning to see e-commerce managers' performance bonuses being tied to things like site uptime and rightly so.
We have done a lot of research into e-tail and the number one bug-bear with customers? Speed of the site. Speed is the number one reason for abandonment, not security as some might think.
But what good is speed without a decent interface and good content?
2. The web presents a great opportunity to damage your brand
There has been a lot of talk about the web's ability to enhance or help re-position a brand. This is certainly true, but perhaps the more unspoken truth is that there is actually a much greater relative opportunity to damage your brand than there is to enhance it?
Francois' comment "failing in which aspect would damage the site least?" may be closer to home than we think. Customers expect and want everything to be the absolute best - nowhere more so on the web where attention spans are short and irritation levels low. I can think of plenty of examples of sites which have caused me to think less of a brand (the absolutely appaulling online banking interface my high street bank offers for one) but very few where I have come away thinking better, or that differently, about a brand. Why is this? Probably because my expectations are just so high.
Customer expectations will continue to rise in line with the best that is available so in many ways we are fighting a losing battle in trying to really delight and surprise them. But we must constantly fight that good fight.
Does this analysis hold any messages for the beleaguered e-commerce director? Perhaps the following:
- The web project team should be made up of members who have specialist skills and who champion their cause but they absolutely must understand and appreciate all the other elements that are necessary to create a great web experience and how what they do fits in
- Whatever you deliver to customers, it must be the absolute best that you can offer. Focus on improving what you already have. Reduce the scope of a project in favour of quality. It is much better to concentrate on doing a few things really well and then build from there than try and impress by doing too much and failing on all counts (dotcom style).
- Concentrate on serving the customers needs. The customers are the final judges of whatever is produced. Don't spend too much time agonising internally over shades of a particular colour or placement of a logo on a page. Ask the customers, measure the *actual* results of what you do (both qual and quant) and then iterate what you have
- Increasingly performance optimisation is the name of the game: tightening up the margins round the edges to squeeze out every last drop of performance. And things like site speed, however you decide to measure it, are very important.
Does this fairly summarise some of the points in this thread? Any thoughts?
CEO at Econsultancy
09 May 2001 18:56pm
Continuing the "what is most important in creating a great site" debate, I came across an interesting paper which sheds some empirical light on the matter...
It's called "Content or Graphics? An Empirical Analysis of Criteria for Award-Winning Websites". Here's a summary:
What makes an award-winning website? Is content more important than graphics, or is a splashy visual design the determining factor for acquiring accolades? To provide an empirical basis for answers to these and related questions, a team from the University or California examined the Webby Awards 2000 dataset to understand which factors distinguish highly rated websites from those that receive poor ratings.
The report goes into a lot of detail but the most interesting part is, not surprisingly, their key findings which were:
- Visual Design has the lowest correlation with overall ratings, while Content makes the strongest unique contribution;
- People cast more votes for sites with lower Visual Design ratings;
- Content made a substantial contribution to overall ratings in all categories of sites, except Personal websites; and
- Content was a major factor for sites rated in multiple categories.
So that's settled then. Content is more important than design. It's not quite that simple, of course.... Read the paper to find out more. It can be found at http://webtango.berkeley.edu/papers/hfw01/index.html - the link is also stored in the whitepapers section of this site.
Creative Director at Agenda Solutions
14 May 2001 16:50pm
There is one specific, vital, yet immeasurable element that hasnÕt been mentioned (and often isnÕt)Éideas.
It seems that this thread has been rating Ôthe sum of the partsÕ and forgetting the ÔwholeÕ and thatÕs where creativity (not ÔdesignÕ) comes into itÕs own. So in the interests of fairness IÕd like to do a bit of evangelising from the creative side.
This thread appears to consider design as Ôlook and feelÕ and there are those whose sole aim is to ÔdoÕ which we could refer to as ÔdesignÕ or Ôlook & feelÕ and probably rates the 5-10% importance that has been referred to previously. Really though, itÕs about creativity and the ability to ÔthinkÕ, the percentage impact of good ideas is incalculable.
Creativity drives ideas, innovation and by default success, take a look aroundÉ.
I wonder what percentage of importance Steve Jobs would attach to Jonathan Ives? Where was the PC before Xerox Parc invented ÔwindowsÕ? Check TognazziniÕs essay on Magic influencing GUI design at http://www.asktog.com/papers/magic.html, DidnÕt Da Vinci ÔinventÕ helicopters before they were ever technically possible? Look at Fast Company (http://learning.fastcompany.com/uni_innovation.html ) for any number of articles where big businesses employ creatives to teach ÔthinkingÕ.
Time and time again youÕll find the importance of the idea before the application and the fact is, in the long-run it doesnÕt matter how much effort is put into HCI, technical consultancy, content creation, etc if you are unable to convert it into creative ideas and innovation. If you only ÔdoÕ things well you are likely to be usurped by those who ÔdoÕ well but also ÔthinkÕ. Indeed, in the future it will be unthinkable not to ÔdoÕ things well Ð download speeds, usability and basic functionality should not be an issue, users will expect a certain standard Ð so then competitive advantage is driven by ideasÉand who is best positioned to build, own and direct ideas? Those who are trained to Ôthink out of the boxÕ (excuse the clichŽ), encourage play, cajole, inspire, evangelise, build ideas: the creative leaders.
And it is becoming even more important in the digital world: the Ônew business paradigmÕ polarises the situation Ð we now move too fast for first-user advantage to be a realistic selling point unless it can be patented - process and organisation become givens and the focus shines on ideas. The whole is now MUCH greater than the sum of itÕs parts and creatives are best positioned and most experienced to guide the ÔpartsÕ towards ideas, innovation and the bottom line: return on investment.
So creativity is the most important element but itÕs not a percentage part, itÕs the 'whole'.
I reckon ; )
On 15:33:51 27 April 2001 ashley wrote:
>Has anyone else read "Don't Make Me Think" by
>Steve Krug? A great book on usability I think. Rather than
>review it myself, I'll leave that to the equally
>impressive David Walker - find out more at
>http://www.shorewalker.com/pages/think_review-1.html
>
>You can also read Chapter 2 of Steve's book online for
>free at http://www.circle.com/krugbook/chaptertwo.html
>
>So we all now realise how important usability is. But what
>happens if you force yourself to weight the importance of
>various elements of site design and development? Where
>would you place your votes if forced? For example, imagine
>you had a total of 100 points to award. How would you
>allocate your points to the following (the more points,
>the more important you think it is):
>
>1. The speed of the site (imagine you're choosing between
>fast or slow i.e. a noticeable difference)
>2. The interface design (usability elements - easy to use,
>navigation etc.)
>3. The content
>4. The graphic design (look, fonts, colours, logos,
>animation etc.)
>5. Functionality (tools, search, personalisation etc.)
>
>I know there are other elements and I know that the answer
>is always "it depends" and that all are equally
>important etc. etc. but if you had a gun to your head...?
>
>My first thoughts:
>
>1. 20 points
>2. 40 points
>3. 25 points
>4. 5 points
>5. 10 points
>
>So what does that say to me? It tells me that to be a good
>web designer you have to know about usability and
>interface design; you have to appreciate what impact a
>particular design will have on site speed and you have to
>understand what content the actual site users are
>interested in.
>
>Is this fair?
>
Design Consultant at Freelance
25 April 2002 13:54pm
Steve Krug's book is not a good book. It is on my bookshelf _but_ it does not inspire. Reason? It does not project high expectations of the user and the designer.
Krug, like many in the Church of Usability do little than promote the dumb user. Controversial? His thesis as explained early on in his book explains that a site should be immediately understood by his 'next door neighbour'. Even though he might not have known of the company before - i.e. he accidentally stumbled across it.
While Krug makes the obvious point - it is a misguided 'utopian' vision of how the web is used. Nielsen also makes the same point: anyone should be able to access _any_ website and understand it. What is missing from their popularist agenda is that a site 'hopefully' is an expression of a client brief, who have their own targeted audience. If you accept that (and as a designer you ultimately design from a client brief), then not all sites will be understood and accessible by the _all_ the masses.
Just because the technology allows access, the content often does not, and should not universally appeal. The analogy is TV: new channels spring up on a common technology platform, but their content is not always 'accessible' to all: i.e. BBC 4. In contrast, making popularist programmes for all often smack of 'dumbing down': not inspiring creative output!
Finally, what we should expect of our audience? If we want them to engage, we have to make them think! This does not always relate to the design: rather the content. However, the content has to be engaging, even compelling.
Often, creating compelling content is not easily achieved by regurgitating what 'the customer wants' or already knows. The trick among designers and businesses alike is to transcend immediate needs and build things that project the future, latent needs. Unfortunately, usability and its ethnographic siblings are often misplaced to do this!
As an aside: what part usability critic Jared Spool found of http://www.UIE.com (his most interesting thesis) was that page download does not matter if the content is compelling. Citing examples of ecommerce online, Amazon apparently had the longest page downloads, but the customer's perception was that it was the 'shortest' because they were happy with their experience. Puts into perspective the usability mantra of speed over content...!
Who wants to argue with me?!
Martyn Perks
CEO at Econsultancy
29 April 2002 10:07am
Hi Martyn
“Steve Krug's book is not a good book”!? Yeah, I’ll argue with you ;)
It was interesting that you brought up a parallel with TV as I used to be a TV producer and also did a fair bit of camera work, scripting, editing, lighting, you name it. In my transition to the internet I have always been surprised how people see TV as ‘creative and innovative’ and the web as less so.
The reality is that all media have, over time, established certain ‘protocols’ (let’s be ambitious and call them ‘laws’) which guide how they appear, how they ‘work’ and what they contain. I say ‘guide’ because these are only parameters, frameworks, tools and techniques which are known to work with the audience – they are in fact laws that can be broken to great effect.
In TV, for example, you learn not to break ‘laws’ like ‘crossing the line’ when filming two people talking when doing a single camera shoot (if you get it ‘wrong’ your final edit will make it look like the two people are not looking at each other). There are all sorts of short hands for different camera positions and standard ways of shooting a scene. In magazines or newspapers there are unwritten ‘laws’ – headlines on the front, sports at the back etc. All of these laws are made to be broken, and with great effect, but you’ve got to know what you’re doing and the effect it will have. Equally the audience needs to have a sense of what is ‘normal’ to have a sense of what is unusual. In order to innovate you need first to have accepted norms.
This is why I think Krug’s book is a good book. It helps to simply explain and move us towards an understanding of what works on the web, what is ‘standard’, normal or natural for web users. He does not say that all Web sites *must* be done in a certain way but he does imply that if you choose not to do your site in a certain way then you must realise the consequences of making your users think. For 90% of sites, I would contend, you don’t want to be making your users think too hard. For the other 10%, fine, go ahead and challenge them.
I see nothing in the least bit un-creative in working towards web design/usability ‘laws’. Quite the contrary. The more protocols you have in place, the more you can experiment. Look at literature, music, the fine arts etc. They are often at their most creative, interesting and (r)evolutionary when defining and then breaking down ‘accepted’ standards and fashions.
To end on my own point of possible contention, I would say that assuming more standardised ‘laws’ governing web design and usability, content is infinitely more important than presentation (sorry designers) so buy Krug’s book, do what he says, and spend your time creating great content and functionality instead. In many other media content and design are inextricably linked. For the web, I think they work far better when they are quite consciously separated - not in the way they are conceived but in the way they are delivered.
Now, who wants to argue with me?
Ashley
Online Director at Specialist Holidays Group - TUI Travel
29 April 2002 14:04pm
Chaps,
I wouldn't want to argue with either of you !
Certainly I think there is plenty for us all learn about the very basics of user behaviour on the web. That is all Nielsen, Krug et al want us to understand. Over the last 2-3 years most of us have got there. It is time to move on!
Nevertheless Jared Spool's work seems to suggest we know nothing and need to start again... it is all very confusing. For my part viewing user trials I have not noticed the standard of most websites getting significantly better in the past 2 years. Does this mean the message is not hitting home?
In summary - I think we are still at square one, there is much work still to do to codify these usability/design "basics".
On the point about content "vs" design. The best projects I have worked on are where those in charge of content could talk the talk of design and vice versa. A sense of balance and collaboration is where it's at. Politically correct? Perhaps, but true.
As Don Norman asserts - usability is not everything....
Cheers, d