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Video games are now a $10bn industry, so it’s no surprise that ad campaigns are becoming more elaborate as developers seek to grow sales in this booming market.

Last week Sony broke new ground by allowing gamers to fire a real machine gun at a set of targets in the desert after logging in through Facebook or Twitter.

The fully commentated, live-streamed ‘Shoot My Truck’ event lasted two days to promote the launch of the new 'Twisted Metal' PS3 game.

At the very least this is an eye-catching approach to advertising a new game, and is a clever way to capitalise on word-of-mouth marketing through the ever-connected gaming community.

Several of the most popular video games on the market are 'shoot-em-ups', so giving gamers the chance to actually blow things up for real is bound to generate some excitement.

The Twisted Metal event, which was created by Deutsch Inc, is similar to an interactive campaign run by Mini last month where fans could win a Mini Countryman by ‘liking’ the competition on Facebook.

Each ‘like’ sent a burst of flames out of a Bunsen burner which weakened a rope that was holding a real car on a ramp.

Contestants could even jump the queue by sharing the link with friends. When the rope eventually snapped the person who last ‘liked’ the page won the car. 

Both of these campaigns are good examples of how marketers are looking to utilise social media to create buzz, with offline components adding something new to the mix.

In both cases, the interactive elements were hosted on a bespoke platform with users’ existing social media accounts used as the method to engage with the campaign easily via Facebook Connect.

This gives the brands the best of both worlds – word-of-mouth via social media as well as full control over the creative and ownership of data.

David Moth

Published 20 February, 2012 by David Moth @ Econsultancy

David Moth is Editor and Head of Social at Econsultancy. You can follow him on Twitter or connect via Google+ and LinkedIn

1702 more posts from this author

Comments (1)


Harry Darmity

This seems like a harmless and quite innovative way for fans and consumers to engage with the brand. Engagement levels with consumers and video games is often very high so this kind of approach makes sense.

over 4 years ago

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