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At Facebook's F8 2017 event, the unveiling of augmented reality (AR) and virtual reality (VR) technology caused quite a stir.
Whilst the AR features showcased are mostly still in private beta, the VR stuff is out there now, though admittedly available to a more limited audience of Oculus Rift owners.
In this article, I'm going to look at some of the key functionality and what it could mean for marketers.
Virtual reality (VR) is all the rage, and even though the technology is relatively nascent, brands and marketers have been jumping on the bandwagon. Examples of experimentation abound, and expectations are high.
But are the expectations for VR's revolutionary potential too grandiose?
Digital moves fast and the tech press moves faster.
But which are the fallacies we must remind ourselves of in 2017?
Here are seven...
Although it is nearly seven years since Time Magazine observed that Facebook was ‘the site that ate the internet’, in the intervening years the social network has only increased its influence in the digital space and beyond.
Virtual reality ranks alongside artificial intelligence as one of the most over-used marketing phrases in 2016.
So far brand experiences have varied in quality, but a few companies have successfully used VR to good effect, rather than as a gimmick.
Here are five brands who have made a good fist of VR in its current form.
Healthcare marketing might not be one of the most obvious applications of augmented reality (AR) and virtual reality (VR) technology.
However a new GlaxoSmithKline (GSK) campaign shows the very real potential.
Few underestimate the power of online video. Its importance has been apparent since at least 2006, when Google acquired YouTube in a deal worth north of $1.5bn.
But a lot has changed since then. So much, in fact, that it's worth asking if video is effectively the future of the internet. The answer: perhaps.
Virtual reality is either the emperor's new clothes or the most exciting area of media today.
Whatever your own belief, brands are getting to grips with VR, making use of emerging agency expertise in this area.
Here are three of the latest brands using VR (mostly for branded content thus far), from automotive, food and drink, and retail.
Google I/O saw the tech giant unveiling products across the hot topics in tech right now.
New messaging apps, a new VR platform and a virtual assistant.
How are these products placed in the market? Which might be the likeliest to succeed?
This week's juicy digital marketing stats include the least engaging brands in the US, excitement about VR, Amazon profits, returns policies, and (altogether now) "much more".
As usual, it would be remiss of me not to plug Econsultancy's Internet Statistics Compendium, too.
It's been a fine week for digital marketing and ecommerce stats.
So, if you're at all interested in travel and social media, PR and advertising codes, PC shipments, UK adspend, data breaches, email subject lines, B2B customer experience or the 'single customer view', reader, you're in luck.
Augmented reality and virtual reality are the source of growing buzz.
For brands interested in exploring them, which is the more worthy technology?