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Virtual reality ranks alongside artificial intelligence as one of the most over-used marketing phrases in 2016.
So far brand experiences have varied in quality, but a few companies have successfully used VR to good effect, rather than as a gimmick.
Here are five brands who have made a good fist of VR in its current form.
Healthcare marketing might not be one of the most obvious applications of augmented reality (AR) and virtual reality (VR) technology.
However a new GlaxoSmithKline (GSK) campaign shows the very real potential.
Few underestimate the power of online video. Its importance has been apparent since at least 2006, when Google acquired YouTube in a deal worth north of $1.5bn.
But a lot has changed since then. So much, in fact, that it's worth asking if video is effectively the future of the internet. The answer: perhaps.
Virtual reality is either the emperor's new clothes or the most exciting area of media today.
Whatever your own belief, brands are getting to grips with VR, making use of emerging agency expertise in this area.
Here are three of the latest brands using VR (mostly for branded content thus far), from automotive, food and drink, and retail.
Google I/O saw the tech giant unveiling products across the hot topics in tech right now.
New messaging apps, a new VR platform and a virtual assistant.
How are these products placed in the market? Which might be the likeliest to succeed?
This week's juicy digital marketing stats include the least engaging brands in the US, excitement about VR, Amazon profits, returns policies, and (altogether now) "much more".
As usual, it would be remiss of me not to plug Econsultancy's Internet Statistics Compendium, too.
It's been a fine week for digital marketing and ecommerce stats.
So, if you're at all interested in travel and social media, PR and advertising codes, PC shipments, UK adspend, data breaches, email subject lines, B2B customer experience or the 'single customer view', reader, you're in luck.
Augmented reality and virtual reality are the source of growing buzz.
For brands interested in exploring them, which is the more worthy technology?
Personally, I think 2014 was the year when the hype around digital technology in retail stores crested a wave.
By 2015, I was writing fairly sceptical posts about the screens in the corner that nobody uses.
However, now that the noise around kiosks, beacons and mobile loyalty has died down, it seems a good time to assess the landscape.
For years, brands and publishers in particular have been warned of the dangers of wallowing too far into Facebook.
The rationale was that if brands didn't prioritise their own publishing platforms (apps and websites), they would be vulnerable if Facebook decided to shake things up.
2016, to my mind, has seen the old argument finally put to bed, as Facebook steams into new features and publishers realise the art is in hedging bets and learning as they go.
There is no better time for brands to use virtual reality as part of a PR or new product push.
Most people are yet to try the Oculus Rift or similar, are itching to try it and will likely be impressed by the results.
The Royal Opera House is a digital leader in its sector, creating exciting ways to bring ballet and opera to new and existing patrons.
I caught up with Tom Nelson, creative producer in Learning and Participation at the Royal Opera House, to discuss a current project involving 360 degree video.
We covered everything from virtual reality, mobile, the future of digital experiences and the role of the Covent Garden auditorium.