He put it down to the fact that consumers prefer using mobile apps as they tend to be more user-friendly than the mobile web and more convenient to access.
However they’re not necessarily the right solution for all brands. The first priority is to create a usable mobile site and in reality that will probably suffice for most retailers. Apps are best suited to businesses that have loyal customer base otherwise it’s likely that the platform will be unused and a waste of resources.
With that in mind, here are a few examples of excellent retail apps that cater perfectly to loyal customers. I’d like to point out that these are all on Android, as I’ve got a Samsung smartphone…
As mentioned, ASOS’s mobile apps achieve a “much higher” conversion rate than the mobile web, though that doesn’t mean that the apps drive more revenue.
I’ve confessed my love for ASOS in numerous blog posts so won’t bore you with it here, but for more read my review of the retailer’s Android app. The most useful feature for repeat customers is that you only need a username, password and the three digits off the back of your credit card to make a purchase.
It’s a bit easy to include Amazon on this list, but then I’d be silly to leave it off as it is such a brilliant app.
The simplicity, range of products, personalisation and one-click payment process makes it a joy to use. For more read my post looking at 12 reasons behind Amazon’s massive mobile success.
Marks & Spencer
M&S recently revamped its website and mobile apps as part of a move to bring its multichannel strategy up to speed, as discussed by our own Ben Davis.
There are still a few issues at the checkout stage of the retailer’s Android app, such as forced registration and small CTAs, but overall I’m a fan as it’s quick and easy to navigate with well-designed product pages, which makes purchasing items very simple.
Okay, so it’s not technically a retailer but Dominos is a prime example of how to design a usable, successful mobile app.
Dominos was an early adopter of mobile commerce and as a result it gained a huge advantage on its competitors. The app has a simple interface that makes it super easy to find special offers, customise a pizza and ultimately place your order. Once you’ve signed up to the app repeat orders can be completed in seconds.
In 2012 Dominos reported that it made $2bn globally from digital sales which accounted for around 30% of its revenue. In Q1 2013 this had risen to around 35%, with the company’s CEO predicting that it would rise to more than 50% within a few years.
When I reviewed H&M’s app last year I found a number of flaws with the checkout process, such as forced registration, a vague delivery window and hidden delivery costs.
However I also really love the navigation and product pages, which have a simple layout, big CTAs and massive images.
The checkout issues aside, it’s one of the best looking retail apps I’ve seen and it’s certainly encouraged me to make a few repeat purchases in recent months.
Target has crammed a huge amount of functions into its mobile app, so it could be argued that it would benefit from being more focused on fewer core functions.
But in spite of the broad functionality the app doesn’t seem cluttered and is very user-friendly. The product pages contain a huge amount of useful information and I like the way that users are directed to the checkout immediately after adding something to their shopping bag, as it helps to reduce the chances of checkout abandonment.
That said, I do think it might benefit from changing the colour of the CTAs as the interface is very red at the moment.
If you ignore the poor home screen and fiddly search function there’s much to like about Zara’s mobile app.
It uses a black and white colour scheme so the category screens have a clean design that also benefits from large images.
The product pages have a similarly uncluttered layout with a huge range of images that swipe up and down instead of left to right and just two CTAs. The process of adding an item to your bag is extremely intuitive, though it doesn’t follow the traditional rules of mobile commerce. You first select ‘Add’, then choose the size, before a black ‘Buy’ CTA appears.
Zara has also created a usable checkout with fields large enough for even the fattest thumbs, making the overall buying process very simple and enjoyable.
There are a few UX issues with Asda’s app, but it also has one or two features that I really like.
Firstly the home screen tells you the cost of fuel at your local store, which is a really neat touch considering that Asda is cheaper than most petrol stations, and the shopping list tool is also very user-friendly, allowing users to add products from any device and tick off items as they go round the store.
But the most useful feature for loyal customers is the ‘Price Guarantee’ tool that allows shoppers to check prices and request a refund if Asda isn’t 10% cheaper than its rivals.
There’s much to like about Walmart’s mobile app, though the huge CTAs and guest checkout are two of the most noteworthy features.
We’ve discussed mobile CTA design on the blog before, but the basic rules are to make sure they’re large and surrounded by white space to avoid accidental clicks.
Walmart’s app also has simple navigation and well-designed product pages that make it more likely that customers will come back for more.