Republic of Korea

Cartoons aren’t just for kids, they could help you break the Korean market

As I have discussed previously, South Korea offers an interesting proposition for global brands and marketers, with an incredibly high internet penetration rate, strong propensity to purchase and a mature ecommerce landscape.

Naver, which handles the vast majority of search queries in South Korea has several unique paid products for advertisers that are worth exploring in more detail.  

Postcards from Korea: Samsung’s endless shelf

With the seemingly endless choice available to shoppers online, the poor old physical store can sometimes pale in comparison.

Why go to a shop where you can flick through a rail of clothes, when online you can just keep going until you find the item that is right for you?

Postcards from Korea: Using mobile to boost the in-store experience

When it comes to looking for hints on where mobile commerce is heading, marketers should look towards South Korea.

Not only is the country home to Samsung, the world’s largest supplier of smartphones, but Koreans have shown themselves to be rapid adopters of mobile technology.

Seoul is the eleventh biggest city on the planet with more than 25m people in the greater metropolitan area, most of whom have a smart device. Increasingly they look to use those devices to shop.

In 2013 62.6% of Koreans used their smartphone to shop, up from just 11.9% two years previously.

Fast adoption of 4G and in-store WiFi opportunities are driving this new approach to retail and offer businesses the chance to engage with shoppers in different and really exciting ways.

Global spend on online movies, games and mobile apps hit $57bn in 2013

2013 saw a year-on-year increase of 30% in global digital spend on online movies, games and mobile apps combined, topping $57bn (£34bn) in 2013 compared with $44bn (£26bn) in 2012.

It’s the rise of the mobile gaming market that is driving the biggest growth year-on year though.

These figures come from IHS Technology & App Annie’s recently published Digital Content Report 2013.

As King, the UK based creator of Candy Crush Saga, has just announced its intention to join the Stock Exchange after its profits grew 7,000% last year, and with game apps now driving overall games growth, now is a great time to take a look at the key takeaways from this report, concentrating particularly on the games category.