It’s tempting to see people who buy from brands as consumers, and not customers.
Whilst you may argue that these describe the same person, they do not. In fact, the difference between understanding these two is essential for creating a superior user experience.
In this article, I’ll explain this in more detail:
- what the difference is between a consumer and a customer and why it’s important
- examples of brands doing this well online
- one action you can take today
What’s the difference between a consumer and a customer?
Today, the words ‘consumer’ and ‘customer’ are interchangeable. But in 1950, Walt Disney thought otherwise when he opened Disney World in Florida. The park was not designed around funnelling visitors to a gift shop, or to force them to pay per ride. Instead, Walt designed the park and the zones to make the fans of his films feel part of them. He treated visitors as customers, not consumers.
The word ‘consumer’ suggests a person who’ll buy once from a brand: they’ll simply buy and use what you sell then get on with their life. The word ‘consumer’ is transactional, cold and lends itself to single customer journeys with singular purchase goals and funnels.
On the other hand, the word ‘customer’ suggests a 360 view of an individual who has more complex needs. It suggests that the person buying is a person with a pulse, emotions and needs to be nurtured beyond a single purchase. The word ‘customer’ recognises multiple user journeys and a non-linear path to purchase.
Coming from the Latin meaning ‘become accustomed’, the word ‘customer’ means a person who needs time to trust a brand first if they are to buy into you repeatedly.
Why is a customer-first experience important to any business?
The answer is simple: sustained growth. A user experience that lets users explore your brand online, feel delighted and be treated like a customer is central to sustained digital growth strategy.
Walt Disney wanted customers to be part of the Disney experience when he created Disney World. He invested in a user experience that made people come back consistently over many years. An experience that they told their friends and family about.
So, it’s no surprise that Disney accounts for 21% of box office profits globally and the Magic Kingdom is the world’s most attended theme park. All being driven by Walt’s focus on a user experience that creates returning customers, not single-use consumers.
Let’s look at three brands treating people as customers (not consumers)
Etsy has a clear target audience: ‘creative people everywhere’. Etsy allows users to explore the site and be inspired by ‘what’s popular’, by category, by collections or by gifts (see Econsultancy’s UX review). And it goes out of its way to communicate trust. On the homepage it dedicates space to ‘Trustworthy sellers’, extensive user reviews, world class data security promise and a money-back guarantee on all purchases.
Etsy’s values are human and community focused and the site is littered with people-friendly images. The brand goes out of its way to not make users feel like customers.
Giffgaff is a case study in superior user experiences because it’s all about the customer. As soon as you land on the gifffaff community page you are welcomed with friendly copy, that celebrates you as a new community member. An upbeat welcome video starts off with the words “Welcome to the fold, you lovely GiffGaff member you.”
Within the community, members feel rewarded. Phrases like “You lovely lot, our members, constantly help us shape our future and make us a better network” and rewards for best answers to members’ questions make the community personable.
The site layout also has lots of friendly imagery, an equally friendly tone of voice written and sans serif font — all showing a brand thinking of its users as customers (not a mass of consumers needing to be herded like sheep).
It’s unlikely that you’ve heard of this small business community site that costs about $200 dollars a year to join. But it’s a special one that justifies a mention. On 5000BC, the user gets extensive 1:1 daily personal Q&As answered four to five times a day by the owner (who is a entrepreneur and owner).
The same owner writes articles every week for the community, free reports, hosts webinars, gives members early access to new products and courses, critiques on sales copy, articles and web design. The main forum is called ‘The Cave’ and members hold their hands up to become ‘Cave Elves’ to help run the community for free. The community is positioned as a safe place for introverts. Every member, all 600 of them, are treated like customers, not consumers.
Yet, isn’t there a risk in trusted customers?
Isn’t there a risk in not shepherding customers down a guaranteed funnel from the start? Google Analytics and modern, prefabricated digital platforms are trying to teach us otherwise. And, yes, it is true that there is a risk. But only if you don’t put in the work upfront to understand the needs and likely journeys of your customers.
So for designing a superior user experience, it’s about getting the fundamentals right first: start with your customer (not with a cleverly designed funnel).
Walt Disney understood what a superior user experience creates
And so does 5000BC, giifgaff and Etsy. Their user experiences orientate around inspiring customers to come back repeatedly and become advocates. The opposite of a ‘consumer’ based user experience.
What one thing can you do today?
Think about how you can build a superior user experience that appeals to customers’ personal situations, to their emotions and to their desire to explore online (without forcing them into a funnel). It’s an investment of time and money that will build trust, affiliation and make long term customers.
Why not try Econsultancy’s 3-day Mastering Customer Experiences training?